AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in New Zealand Q4 2021
Explore the performance metrics of the top 5 fidget toys games in New Zealand during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 fidget toys games in New Zealand showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how these apps fared.
Slime it: Slime Game Simulator from Slime4Fun had fluctuating weekly revenue, peaking at approximately $405 in mid-October and ending the year with $228. Weekly downloads saw a decline from 408 in late September to 142 by the end of December. The app's active users also decreased from 707 to 430 over the quarter.
Antistress - Relaxing games by Moreno Maio experienced a notable increase in weekly revenue, reaching $60 in the week of December 20. Weekly downloads were strong, peaking at 1.75K in mid-December. Active users also grew significantly, starting at 1.59K in late September and rising to over 7K by mid-December.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD saw modest revenue, peaking at $34 in early October. The app's downloads dropped sharply from 3.5K in late September to just 68 by the end of December. Active users followed a similar trend, decreasing from 3.96K to 572 over the quarter.
#SelfCare by TRU LUV Inc. had minimal revenue, with occasional peaks such as $29 in mid-December. Weekly downloads remained relatively low but stable, with a slight increase to 87 in the final week of December. The app's active users hovered around 300 throughout the quarter.
Fidget Spinner by Ketchapp had limited revenue, with occasional small spikes. Downloads were low, peaking at 77 in early October, and dwindling to 1 by the end of the year. Active users saw a decline from 79 in late September to 50 by the end of November.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.